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Tuesday, June 23, 2020

Digital Fluency Intensive - Session 8: Computational Thinking

Today's session began with a discussion about equity and access to technology. Devices are not just a tool - they empower students and teachers and help to overcome barriers such as distance. We also discussed the future of technology and what it means for our tamariki. It was interesting to try out the self-driving car scenarios in the MIT moral machines activity and think about the ethics and morals of new technologies.

I have a small amount of experience with coding- it is an area that I would like to work on. We had time to explore a range of different coding programmes. I tried out Lightbot, which was very simple and would be ideal for beginners. I then created games of Flappy Bird and Minecraft by following instructions and using coding blocks. These activities would be very engaging for the children in my class and would be a great way to introduce coding.

We also had a go with using Gamefroot to put together a Mihi game. This was a bit more complicated and would be more difficult to teach, however it's a different way of presenting a mihi that I've never tried before.

I have attached screencastifys of the Minecraft coding and Gamefroot mihi coding.



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